Gishath, Sun's Avatar

Final real time render in Unreal Engine, environment by Galidar.

Final real time render in Unreal Engine, environment by Galidar.

Original concept by Zach Stella for Wizards of the Coast

Original concept by Zach Stella for Wizards of the Coast

Marmoset Viewer preview of final model.

Turntable render made in Marmoset Toolbag.

Wireframe, total of 102,064 tris

Wireframe, total of 102,064 tris

Material maps

Material maps

ZBrush high poly sculpt of body. Large feathers were added as hair cards using Maya Xgen.

ZBrush high poly sculpt of body. Large feathers were added as hair cards using Maya Xgen.

Early block in stage

Early block in stage

PureRef reference board

PureRef reference board

Gishath, Sun's Avatar

Personal piece of Gisthath, Sun's Avatar from Magic the Gathering. Modeled in ZBrush and Maya, textured in Substance Painter and Photoshop, feather cards made with Maya Xgen, final renders in Marmoset Toolbag and Unreal Engine 5. Concept by Zach Stella, Unreal environment by Galidar.