Sheriff of Nottingham

Final model turntable rendered in Marmoset Toolbag.

Marmoset Viewer preview of final model.

Final low poly model rendered in Marmoset Toolbag.

Final low poly model rendered in Marmoset Toolbag.

Original concept by Christopher Fossard.

Original concept by Christopher Fossard.

Wireframe of low poly model created in Maya and Topogun, final tri count of 44049.

Wireframe of low poly model created in Maya and Topogun, final tri count of 44049.

Three texture sets were used between the head, body, and extra props at 4096x4096 resolution. Created in Substance Painter with cleanup in Photoshop.

Three texture sets were used between the head, body, and extra props at 4096x4096 resolution. Created in Substance Painter with cleanup in Photoshop.

High poly model created in ZBrush and Maya.

High poly model created in ZBrush and Maya.

Pureref reference board.

Pureref reference board.

Sheriff of Nottingham

Sheriff of Nottingham game model based off a concept by Christopher Fossard to practice stylized characters. High poly mesh created in ZBrush and Maya, retopologized in Topogun and Maya, UV mapped in Maya, textured in Substance Painter and Photoshop, final renders in Marmoset Toolbag. Final tri count of 44049.