Hunter

In game render in Unreal Engine 5. Environment by 3DBrushwork.

Marmoset Viewer preview of model.

Turntable render in Marmoset Toolbag.

Original concept art. I was unable to find the artist behind this, if anyone knows let me know so I can give proper credit.

Original concept art. I was unable to find the artist behind this, if anyone knows let me know so I can give proper credit.

Still render in Unreal Engine 5. Environment by 3DBrushwork.

Still render in Unreal Engine 5. Environment by 3DBrushwork.

Wireframe

Wireframe

Texture maps for the main body and armor.

Texture maps for the main body and armor.

Texture maps for the eyes and hair cards.

Texture maps for the eyes and hair cards.

High poly sculpt in ZBrush. Hair is still in blockout.

High poly sculpt in ZBrush. Hair is still in blockout.

Early blockout of the character, at this point I had not gotten the pose and silhouette as well defined, but this was corrected after receiving feedback from other artists.

Early blockout of the character, at this point I had not gotten the pose and silhouette as well defined, but this was corrected after receiving feedback from other artists.

PureRef reference board.

PureRef reference board.

Hunter

Personal project to practice a character with a mixture of organic and hard surface components. Final tri count of 124883 (87891 for main character, 36992 for the hair cards). Mostly modeled in ZBrush and Maya, cape made in Marvelous Designer, textured with Substance Painter and Photoshop, hair cards made with Xgen, rendered in Marmoset Toolbag and Unreal Engine 5. Environment in Unreal renders by 3DBrushwork. I was unable to determine who created the original concept, if anyone is able to give me information regarding the artist please let me know so I can give proper credit.