In game render in Unreal Engine 5. Environment by 3DBrushwork.
Marmoset Viewer preview of model.
Turntable render in Marmoset Toolbag.
Personal project to practice a character with a mixture of organic and hard surface components. Final tri count of 124883 (87891 for main character, 36992 for the hair cards). Mostly modeled in ZBrush and Maya, cape made in Marvelous Designer, textured with Substance Painter and Photoshop, hair cards made with Xgen, rendered in Marmoset Toolbag and Unreal Engine 5. Environment in Unreal renders by 3DBrushwork. I was unable to determine who created the original concept, if anyone is able to give me information regarding the artist please let me know so I can give proper credit.