Shotgun in weapon selection screen of Kaidro: Clan Battles. I was also responsible for modeling work on the railgun shown here (fourth yellow weapon)
Marmoset Viewer preview of the model. Please note this is not using the cell-shading of the final model.
This is one of the player weapons I worked on for the upcoming action RPG Kaidro: Clan Battles by Kaidro LLC under Gadget-Bot Productions (https://store.steampowered.com/app/2645690/Kaidro_Clan_Battles/). I was responsible for creating the final game model, taking care of high poly modeling, low poly retopology and LOD creation, UV mapping, baking, and texturing. Modeled and UV mapped in Maya, baked and textured in Substance Painter. Final tri count of 10622. Concept by Alice Bruderer, in game renders by Chase Polly.