Final model rendered in Unreal Engine 5.
Marmoset Viewer preview of the final model. Note this is without the facial hair and pelt fur.
Thyros the Tiefling barbarian, a character I made to practice some more advanced techniques for the game character pipeline. High poly modeled in ZBrush and Maya, retopology done in Maya and Blender, UV mapped in Maya, baked and textured in Substance Painter, hair done with Maya Xgen and Unreal Groom, final renders in Unreal Engine 5. Final tri count of 125,020.