Survivor

Final model turntable.

Marmoset Viewer preview of model.

Final character render.

Final character render.

Final character render rear view.

Final character render rear view.

Original concept by Mr. Y

Original concept by Mr. Y

Low poly wireframe of character and all props.  Several props such as the smaller bags and shotgun shells were duplicated when assembling the final character to help save on texture space.

Low poly wireframe of character and all props. Several props such as the smaller bags and shotgun shells were duplicated when assembling the final character to help save on texture space.

Five 2K UV sets were used across the model, from top to bottom: Bags, Guns, Misc. Gear, Body, Head and Arms.  Metalness maps were not used to help maintain a cleaner, more stylized look.

Five 2K UV sets were used across the model, from top to bottom: Bags, Guns, Misc. Gear, Body, Head and Arms. Metalness maps were not used to help maintain a cleaner, more stylized look.

Survivor

Personal project I created to learn stylized character modeling. Original concept by Mr. Y. Modeled in Zbrush and Maya, textured in Substance Painter, rendered in Marmoset Toolbag. Final triangle count of 60,314.